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Crafting an Unforgettable Intro | The Origins of I Expect You To Die →As you’ve played through I Expect You To Die 2: The Spy and the Liar, you may have noticed that trial and error is a key component of successfully completing your missions. While you’re out there in the field, there are multiple paths that lead to success (and some actions that undoubtedly lead to your demise).
Whether you’re going for all the achievements, or you just want to see just how far things can go during a mission, here are some clues to access extra dialogue in I Expect You To Die 2. Good luck, Agent!
Spoiler Warning: Massive spoilers follow for the events, stages and secrets of I Expect You To Die 2. Proceed with caution, Agent!
Tutorial
Apart from eating doughnuts, one of your first tasks in the tutorial is practicing the essential art of getting rid of explosives. Of course, you could put them in one at a time, but what if you switched things up a bit? There are five lines of dialogue to detonate — er, discover. Here's how to get each one:
- Put something that’s not a bomb in the disposal unit
- Do it two times
- Do it one more time (with feeling)
- Mix explosives with non-explosives
- Detonate all the bombs at once
Van
Did you know? The radio broadcast changes as you complete each level! You can’t go back and hear them again without starting a new game, so maybe you should give them a listen before they self-destruct. Unlike marigolds, these broadcasts aren’t forever.
(Super Spoiler) Each broadcast is our favorite actor, John Juniper, impersonating world leaders.
Operation: Stage Fright
What on Earth are you doing?! You've ruined everything - The Fabricator
Go wild and throw things, now is the perfect time for a temper tantrum, Agent. Just don’t make it a habit. Unlock secret dialogue (and hasten the deployment of a poisonous end) by doing the following:
- Throw any object onto the main stage
- Throw your cue sheet onto the main stage
Operation: Jet Set
"Have you... done this before, Agent?" -The Handler
It usually isn’t a good idea to snoop, but in this case, listening to a few voicemails couldn’t hurt… the voicemail has a lot of surprising messages left from the Fabricator, the Zoraxis Presents interviewer and even The Handler!
Think you know what you’re doing? Try working out the jet defense system before The Handler gives you your briefing to unlock even move hidden dialogue like the quote above.
Operation: Eaves Drop
"Eh, they don't pay me enough to ask questions" -Security Guard
Did you find all six of the audiotapes scattered around this mission? Also, how you handle the security guard that enters can unlock some surprising reactions. Here are four secret options:
If you're wearing the wrong face:
"Hey, ain't you a... prime minister, or president, or something? Eh, they don't pay me enough to ask questions... we've got a zero tolerance policy on intruders."
If a player doesn't respond:
"You're not her, are ya? pause Quiet type, eh? Nobody looks in the Fabricator's desk but the Fabricator."
If the player responds with the wrong voice:
"Not buying it...Uh-huh... tsk Sorry, friend, that ain't gonna cut it. Bye now."
If you take off the mask halfway through:
"GAH! How the—you know what, I don't care. You're not the Fabricator. That's all I need to know."
Operation: Party Crasher
"Gibson... we talked about this: Sending the glasses up first does not 'set the wine up to make a big entrance'." -John Juniper
Try broadening horizons and sending up some things Juniper didn’t ask for… You could also send a few broken bottles if the mood strikes you. Oooh, Agent! What if we just send up some glasses?
As you’ve no doubt discovered, there are plenty of things you can do wrong — er right during this mission. How many reactions from Juniper have you discovered?
(Super Secret Insta-Death Condition) Send the special bottle up broken - "I... you BROKE it? They only made twenty of these..."
Operation: Safe and Sound
"Wow, you just sat there and listened to the whole thing. I... honestly didn't think that would happen." -John Juniper
Who knew a fork could have such electrifying results? Please, Agent, do not try this at home.
Sometimes, especially when it comes to John Juniper, silence is golden and patience is key. Get to the end of his Oscar-worthy monologue without interrupting to complete this mini-mission and unlock a souvenir.
For others, keeping quiet isn’t as important. In fact, you should probably just skip it altogether. Use the clapperboard or wave your hand in front of John's face to cut his diatribe short: "Oh, you wanna skip to the part where you DIE? Fine." snaps fingers
Operation: Rising Phoenix
Give it up. Your cheap parlor tricks can't hold a candle to REAL talent! -John Juniper
Fun fact! The henchpeople in the elevator are the same ones from backstage, workshop, and wine cellar. They had a very tough week!
A certain someone has a lot to say if you keep blocking his shots, or if you use your telekinetic powers to hurl a few things back just for kicks. Keep at it, agent!